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Jumat, 04 November 2016

Art of NieR

Reviewing today's entertainment, art with
Warren C.G. former concept artist and level designer at Ubisoft Montreal.



Today we're going to look at Nier: Automata From the Level Design perspective. Most of the level that we've seen is pretty narrow at some point, it was usually meant for a boss fight setting or other plot point to stretch the length of the game or just simply as battle room.


When I made some wasted map samples I used some 3d rendering application like substance etc to match the theme for NieR. Some effect needs to be done in Maya and Houdinifx to meet the game requirements and theme.

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